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Magyar Vizsla Club Hunting Rules


1999: Some WWW browsers/listserv members forwarded this to us as an example of the rules and regulations for Hunting Tests in Hungary. We seek formal permission to reprint this document here so if anyone can get us in contact with the appropriate folks we'd appreciate it very much. We hope you enjoy reading what other clubs accross the world are doing. Please note that any editing we did is in brackets and were done only to imporve the readability --content was not changed. This is from the MAGYAR VIZSLA KLUB: Fuzesi Tamas. 11-233o.Dunaharaszti, Szondi utca 64/4. Hungary dated 1992.


The Vizsla Club of Hungary [was] organizing the 5th International 'CACIT' HUNT, POINT, and RETRIEVE competition for Hungarian Vizslas. September 25,26,27 1992 in the area of Szolnok. After the closing ceremony [they wanted] to invite foreign guests to a meeting about the problems of breeding and judging vizslas. During the days following the competition [they] organize hunting possibilities for the guests who request it. [They requested that along with] the entry [you indicate] what you would like to hunt: Roe deer buck, Wild boar, Sow, Pig, Piglet, Partridge, Wild duck, Collard dove. We would appreciate if a lot of 'Vizsla Clubs' represent at this competition even as an observer. It will be a great chance for the people who love the vizsla to meet each other and talk about this marvellous dog.

HUNT, POINT and RETRIEVE COMPETITION FOR HUNGARIAN VIZSLAS

RULES
A. Hunting in Open Ground
Working time-period: 15 minutes. The vizslas work in pairs. The handlers are walking 30-50 m far from each other. The dogs quarter field possibly up to wind. The vizslas must not disturb each other and both of them must have the possibility of pointing. If the vizsla doesn't find game fowl during 15 mins. the judges put out a live pheasant into the ground.

1. Quartering. The dog must quarter with an up nose systematically, freely and work to find game all the time.

2. Speediness. The vizsla run at a speed in accordance with the type of ground and vegetation. The dinamical gallop is required in case of a suitable vegetation.

3. Keeness in working. During 15 minutes the vizsla must quarter with a constant fluency, speed and a permanent desire to find a game.

4. Indicating the game. The dog must indicate clearly the scent or the presence of the game in the ground. He must cautiously track the game running on ahead.

5. Pointing. The vizsla points the crouching game staunchly until the judges order to flush it. The dog who points steady 3 times in different directions without finding game can get no more than the maximum mark of "2" for his "nose quality". When these pointings are showing the same direction and finally can hold the game on a steady point, the judges cannot value it as an "empty pointing".

5 (a). Backing the other pointing dog. (Only facultative work). When one of the pair points than the other vizsla immediately "back" the pointing dog, that means it points the dog on pointing. It is in no way to disturb the other. After judging the backing his handler must keep this dog on lead. If it doesn't back it is stopped by his handler, made to drop and they watch the pointing dog working. If the pointing dog makes a fault because it is disturbed by the other dog, the judges cannot punish him for that reason.

6. Reaction for the flushing of the game. The flushing of the game is always done by the order of the judges. The dog must drop or at least say quietly on his place. When the dog starts running after the game and stops it only for his master's sign, it cannot be marked as a "4".

7. Reaction for shot. After the shot, the vizsla must be steady and stay on his place. If the game is shot, the dog can go to retrieve it without any order.

8. Nose quality, using mode of the nose. The right nose quality is when the dog quarters nose up into the wind with the right speed in accordance with the ground, vegetation and the strength of the wind. The vizsla hunting with up nose has a better nose quality than the one using more ground scent during his work in the field.

9. Keeping contact with his handler, obedience. The vizsla quarters freely but under complete control. He must obey his handler's orders which are given by hand, whistle or word.

10. Walk to heel off lead. Distance about 100 m. The dog must walk close to the handler's leg and follow his master's speed.

B. WORK AFTER SHOOTING -- RETRIEVING

11. Retrieving with air-scent, without shooting. Maximum time for working: 7 minutes. It is clocked from the handler's first order to the dog's arrival back to his handler, without giving the game to hand. The judges are putting the two games - a wild fowl and a hare or rabbit - into the ground about 25 meters far from each other. The dog must be out of sight of these. The handler lets his dog seek for the games possibly up to wind. The starting is about 30-50 meters far from the games. The handler can order to his dog only for seeking, but not for bringing. He also can show his dog the direction of the games, but the best is when the dog works only by a few orders or signs. The dog must work with a constant desire to find the games. If the handler stimulate him more to seek than the maximum mark is a "2". Retrieving only by the order "Bring" is marked as a "1".

12. Tracking for pheasant with ground scent. The judges lay a trail with 2 curves by stringing a freshly killed bird 300 meters along on the ground with down wind. The dog cannot see the laying of the trail. The handler may accompany his vizsla for only 10 meters. When the vizsla arrives to the game but doesn't pick it up, it is marked as a "0" and it cannot try this work again. The handler can start again his vizsla max. 2 times if the dog hasn't arrived to the game, but the judges must deduct his mark with one at each new starting. Without retrieving this work is marked with a "0".

13. Retrieving a pheasant and bringing it to hand. The judges value how the dog picks up the game, how he holds it and comes back with the game to his handler. When the dog puts it down to get a better hold and continues his work without any order, it is not a mistake. The dog must sit down in front of his handler and hold the game in his mouth until his master's order. When the dog puts the game on the ground before arriving to his handler and picks it up again only for his handler's order, it is marked as a "2". If he gives the game to his master without sitting down, it is marked only "3".

14. Tracking for hare or rabbit with ground scent. The length of the trail is 400 meters and it is similar as the pheasant trail. It is valued the same as #12.

15. Retrieving the hare and bringing it to hand. See article #13.

16. Retrieving a cat or a fox over jump. The jump is a 70 centimeter high quadrate. Working time: 3 minutes. The handler makes his dog lie down about 10 meters from the jump and he puts the game into the jump. The dog can see it. Then, the handler gives him an "apport-order". The dog must run to the jump, spring into the jump and retrieve the game. He gives it to hand after sitting down. Every order after the first one releasing the dog, drops the mark "1". If the dog cannot make this work within 3 minutes, it will be marked as an "0".

C. HUNTING IN WATER

17. Tracking in water and reeds for a living duck. Working period: 10 minutes. The judges throw a living duck that cannot fly to the water near the reeds and chase it into the reeds. The doesn't have to see it. The handler drives his dog across the water and order him for seek the trail of the living duck. The is tracking for it across the reeds and he is chasing the game forward to the handler so the hunter can be able to shoot it. It is not necessary for the dog to catch the living duck so the dog has already seen the game and he is chasing it, the duck must be shot. If the dog stops chasing the duck and doesn't continue the work even on order, than he can get only a "2". After shooting, if the dog leaves it and he doesn't continue his work even on his handler's order, he is marked as an "0".

18. Retrieving a duck and bringing it to hand. See article #13.

19. Ability of directing in deep water. The vizsla must obey his handler's orders and he must swim to the direction which is shown by his handler.

20. Keenness in working in the water. A vizsla hunts with a permanent desire to find games in the water and reeds.

D. WORK IN THE FOREST

21. Stalking

22. Lying on the place The handler cautiously walks in the forest - he seems to seek about a game. The dog follows him carefully with the same speed. When the hunter stops his dog immediately lies down without any order. Then the handler order to his dog for laying on his place quietly. He walks to the forest and after 3-5 minutes, he shoots 2 times. Then he comes back to his dog. During this time the vizsla is staying on his place. When the vizsla leaves his place 1 meter far, it is marked as a "0". When he sits up, it is a "3.5", when he stands up, it is "3".

23. Blood tracking a 2 - 4 hours old trail on lead The length of the trail is 500 meters. It is laid with 2 curves in covered ground using 2, 5 dl blood of beef or game. The end of the trail must be in a forest. The distance between two trails must be minimum of 100 meters. There is a deer on the end of the trail. The length of the lead is minimum of 6 meters. The vizsla quietly tracks the trail with down nose without running. It is not a mistake if he turns off the trail but he corrects himself and returns to the trail again. When the judges have to take him to the trail again, they must deduct his mark with a "1".

24. Blood tracking without lead (only facultative work!) After the last curve of the trail, the handler takes his dog off the lead and order him for tracking for game. There are two ways for the dog to mark the game to his handler: (a) Barking the cold game. When the vizsla has found the game he is staying near it and he is barking continuously until his handler comes to him. (b) The vizsla leads his handler to the game. In this case, before they start working, the handler must tell the judges how his dog will lead him. When the vizsla has found the game, he goes back to his handler and leads him to the game.

25. Behavior on shooting stand. The vizslas are lying 10 meters from each other and 3 meters far from the handlers. The beating for games is in front of the dogs - similar to the huntings. The vizslas have to lie and keep quietly.

26. Hunting in covered ground The vizsla has to seek thoroughly on a ground covered with scrubs, roots. The handler walks slowly near the area. It is not a mistake when the vizsla comes off the scrubs to keep in touch with his handler, but the dog has to go on seeking without any order. Working time: 5 minutes.

POINT SYSTEM (There is a minimum and a maximum in each category. Total points listed are maximums.)

A. HUNTING IN OPEN GROUND: categories: Quartering, Speediness, Keenness in working, Indicating game, Pointing, Backing, Reaction to flush, Reaction to shot, Nose quality, Keeping contact - obedience, Walk to heel off lead. Total points: 160.

B. RETRIEVING: categories: Retrieving with air scent, Tracking for pheasant, Retrieving and bring pheasant, Tracking for hare, Retrieving and bringing hare, Retrieving over jump. Total points: 88.

C. HUNTING IN WATER: categories: Tracking for living duck, Retrieving and bringing duck, Ability of directing in water, Keenness in working in water. Total points: 64.

D. WORK IN A FOREST: categories: Stalking, Laying on the place, Blood-tracking on lead, Barking, Leading to game, Behaviour on stand, Hunting in cover. Total points: 68.


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